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Captain Spezialisierung/Spionage Fähigkeiten

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Boden Fähigkeiten[Bearbeiten | Quelltext bearbeiten]

  Stufe Titel Details
Spec intel t1 flank protection icon.png I Flank Protection I Damage Dealt from flanking angles deals less damage than normal.
  • Incoming Flanking Damage Reduced by 10%.
Spec intel t1 flank protection2 icon.png I Flank Protection II Damage dealt from flanking angles deals less damage than normal.
  • Incoming Flanking Damage Reduced by 20%.
Spec intel t1 flank refraction icon.png I Flank Refraction I Attackers that Flank you have a chance to be Placated for a short duration.
  • When Flanked, 5% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t1 flank refraction2 icon.png I Flank Refraction II Attackers that Flank you have a chance to be Placated for a short duration.
  • When Flanked, 10% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t1 flank refraction3 icon.png I Flank Refraction III Attackers that Flank you have a chance to be Placated for a short duration.
  • When Flanked, 15% Chance: Placate Attacker for 5 sec (Max once every 30 seconds)
Spec intel t3 outmaneuver foe icon.png III Outmaneuver Foe I Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.
  • +10% Flanking Damage with Weapons. On Flanking Weapon Hit, 10% Chance to Placate Target for 3 sec (Max once every 30 seconds)
Spec intel t3 outmaneuver foe2 icon.png III Outmaneuver Foe II Increase your damage when flanking your enemy during ground combat. You also have a chance to placate any foe that you successfully flank, causing them to be unable to target you for a short duration.
  • +20% Flanking Damage with Weapons. On Flanking Weapon Hit, 20% Chance to Placate Target for 6 sec (Max once every 30 seconds)
Spec intel t3 blind sided icon.png III Blind Sided I Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
  • On Flanking Weapon Hit, 10% Chance: Blind Target (-99% Perception) for 3 sec (Max once every 30 seconds)
Spec intel t3 blind sided2 icon.png III Blind Sided II Attacking an enemy's undefended flanks grants you a chance to blind them completely. A blinded enemy will not be capable of seeing any friends or foes, though they can still move and act freely.
  • On Flanking Weapon Hit, 10% Chance: Blind Target (-99% Perception) for 6 sec (Max once every 30 seconds)
Spec intel t3 obliterate defenses icon.png III Obliterate Defenses While attacking an unaware enemy, locate the means to shut down a portion of their defensive capabilities. This effect will leave a massive resistance debuff on your foe, increasing the damage they take from all sources.
  • On Flanking Weapon Hit, 5% Chance: -50 All Damage Resistance Rating to Foe for 10 sec (Max once every 60 seconds)
Spec intel t4 precision offensive icon.png IV Precision Offensive I Precision Offensive coordinates the attacks of your teammates, providing them with increases to shield and armor penetration, along with advantages to their Expose mechanics. Precision Offensive bonuses do not stack with other active Precision Offensives.
  • +10% Shield Penetration and Armor Penetration for 60 sec
  • +10% Chance to Expose for 60 sec
  • +2 sec Expose Duration for 60 sec
Spec intel t4 precision offensive2 icon.png IV Precision Offensive II Precision Offensive coordinates the attacks of your teammates, providing them with increases to shield and armor penetration, along with advantages to their Expose mechanics. Precision Offensive bonuses do not stack with other active Precision Offensives.
  • +15% Shield Penetration and Armor Penetration for 60 sec
  • +20% Chance to Expose for 60 sec
  • +4 sec Expose Duration for 60 sec

Raum Fähigkeiten[Bearbeiten | Quelltext bearbeiten]

  Stufe Titel Details
Spec intel t1 hide weakness icon.png I Hide Weakness I When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
  • When any shield facing depleted: +20 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 hide weakness2 icon.png I Hide Weakness II When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
  • When any shield facing depleted: +35 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 hide weakness3 icon.png I Hide Weakness III When a shield facing is reduced to zero capacity, gain damage resistance along that arc facing. (Not triggered by Shields Offline)
  • When any shield facing depleted: +50 All Damage Resistance Rating for 5 sec, along the exposed arc (Max once every 30 seconds)
Spec intel t1 automated reinforcement icon.png I Automated Reinforcement I When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)
  • When any shield facing depleted: +222.4 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)
Spec intel t1 automated reinforcement2 icon.png I Automated Reinforcement II When a shield facing is reduced to zero capacity, gain shield regeneration to all facings. (Not triggered by Shields Offline)
  • When any shield facing depleted: +222.4 Shield Regeneration every 1 sec for 10 sec, to all facings (Max once every 30 seconds)
Spec intel t2 adaptive targeting icon.png II Adaptive Targeting I Important information about enemy movement patterns can be discerned even from failed weapon contact. By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
  • Upon missing your target, +2.5% Accuracy for 10 sec (stacks up to 4 times)
Spec intel t2 adaptive targeting2 icon.png II Adaptive Targeting II Important information about enemy movement patterns can be discerned even from failed weapon contact. By utilizing an adaptive targeting matrix, your starship can gain increased accuracy whenever an enemy evades your weapon fire.
  • Upon missing your target, +5% Accuracy for 10 sec (stacks up to 4 times)
Spec intel t2 perception bending icon.png II Perception Bending Your stealth and perception values are directly increased by your current Auxiliary Power level.
  • Each point of Auxiliary Power adds to Stealth and Perception.
  • Currently: +__ Stealth while Cloaked
  • Currently: +__ Perception
Spec intel t2 redundant sensors icon.png II Redundant Sensors I Automated systems can detect when your sensors have been compromised and initiate an immediate reboot. Any incoming Placate and Confuse effects may be instantly and automatically cleaned as soon as they are applied
  • When affected by Confuse or Placate, 10% chance: Removes all Placate and Confuse debuffs (Max once every 60 sec)
Spec intel t2 redundant sensors icon.png II Redundant Sensors II Automated systems can detect when your sensors have been compromised and initiate an immediate reboot. Any incoming Placate and Confuse effects may be instantly and automatically cleaned as soon as they are applied
  • When affected by Confuse or Placate, 20% chance: Removes all Placate and Confuse debuffs (Max once every 60 sec)
Spec intel t3 space flanking icon.png III Space Flanking I When firing upon the rear arc of any enemy vessel, you benefit from a small passive damage increase.
  • +5% All Damage when hitting enemy's Rear Arc (Reduced to +2.5% All Damage in PvP, stacks with Raider Flanking innate)
Spec intel t3 space flanking2 icon.png III Space Flanking II When firing upon the rear arc of any enemy vessel, you benefit from a small passive damage increase.
  • +10% All Damage when hitting enemy's Rear Arc (Reduced to +5% All Damage in PvP, stacks with Raider Flanking innate)
Spec intel t3 destabilized emitters icon.png III Destabilized Emitters Your projectiles gain the ability to create an opening for yourself by destabilizing the rear-facing shields of a foe.
  • When your projectiles impact an enemy's Rear Arc, 10% chance: -__ Shield Drain per sec for 10 sec
Spec intel t3 shoddy engineering icon.png III Shoddy Engineering Know exactly where to strike your opponents to deal the most damage. This ability grants increased Critical Severity when striking from the rear arc.
  • +15% Critical Severity when hitting enemy's Rear Arc
Spec intel t3 unprotected systems icon.png III Unprotected Systems Using precision targeting, aim your strikes at the unprotected systems of an opponent. This ability grants increased Critical Chance when striking from the rear arc.
  • +5% Critical Chance when hitting enemy's Rear Arc
Spec intel t4 intelligence fleet icon.png IV Intelligence Fleet I Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration. Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.
  • +10% Shield Penetration and Armor Penetration for 30 sec
  • +16 Starship Sensors for 30 sec
  • +16 Starship Stealth for 30 sec
Spec intel t4 intelligence fleet2 icon.png IV Intelligence Fleet II Intelligence Fleet provides a shield and armor penetration enhancement, as well as a stealth and sensors buff, to your entire team over the duration. Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.
  • +15% Shield Penetration and Armor Penetration for 30 sec
  • +20 Starship Sensors for 30 sec
  • +20 Starship Stealth for 30 sec

Boden & Raum Fähigkeiten[Bearbeiten | Quelltext bearbeiten]

  Stufe Titel Details
Spec intel t4 opportunistic icon.png IV Opportunistic Your extensive training allows you to exploit any strategic opportunities that arise with more frequency. All of your Innate Captain ability cooldowns are reduces, in both Ground and Space combat scenarios. This bonus does not affect Kits or Bridge Officers.
  • +5% Power Recharge Speed for All Captain Abilities (Ground and Space)