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Klasse
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Titel
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Details
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I
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Maneuvering Thrusters I
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While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of its base speed and turn rate.
- Retain 25% of Base Speed while Engines Offline
- +5 Turn Rate while Stopped
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I
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Maneuvering Thrusters II
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While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of its base speed and turn rate.
- Retain 50% of Base Speed while Engines Offline
- +10 Turn Rate while Stopped
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I
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Attack Pattern Expertise I
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Activating any Attack Pattern Bridge Officer Ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while already under these effects will refresh the pool, not stack them.
(Not triggered by Attack Pattern : Alpha)
- When activating Attack Patterns: __ Temporary Hit Points for 15 sec
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I
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Attack Pattern Expertise II
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Activating any Attack Pattern Bridge Officer Ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while already under these effects will refresh the pool, not stack them.
(Not triggered by Attack Pattern : Alpha)
- When activating Attack Patterns: __ Temporary Hit Points for 15 sec
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I
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Back Her Off!
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Your defense and maximum speed are increased while moving in Reverse. (Only recommended in short bursts.)
(Not triggered by Attack Pattern : Alpha)
- +2.4 Flight Speed while in Reverse
- +20% Defense while in Reverse
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I
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Eat My Dust I
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When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder to hit.
- When damaged on your rear arc, gain +2% Defense for 20 sec (stacks 5 times, triggers max once per 2 seconds)
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I
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Eat My Dust II
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When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder to hit.
- When damaged on your rear arc, gain +4% Defense for 20 sec (stacks 5 times, triggers max once per 2 seconds)
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I
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Desperate Flight I
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As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.
- As Hull Decreases, Turn Rate and Speed Increase:
- Bonus begins at 80% Hull
- Up to 10% max Bonus at 20% Hull
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I
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Desperate Flight II
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As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.
- As Hull Decreases, Turn Rate and Speed Increase:
- Bonus begins at 80% Hull
- Up to 20% max Bonus at 20% Hull
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I
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Reckless Abandon
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Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects. This includes any of the following effects: Slow, Root, Hold, Engines Offline, Repel
- When using Evasive Maneuvers: Immune to Movement-Impairing Effects for 2 sec
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II
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Rock and Roll
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Send your ship into a roll, evading most incoming attacks and rendering your ship temporarily impervious to incoming damage.
- Immune to All Incoming Damage
- +100% Flight Speed
- Immune to Slow
- Turn Rate set to Zero
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II
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All Shook Up I
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After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
- +10% Defense for 10 sec, after using Rock and Roll
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II
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All Shook Up II
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After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
- +20% Defense for 10 sec, after using Rock and Roll
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II
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Magic Carpet Ride I
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After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
- +10% Turn Rate for 10 sec, after using Rock And Roll
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II
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Magic Carpet Ride II
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After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
- +20% Turn Rate for 10 sec, after using Rock And Roll
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III
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Turn the Other Cheek I
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Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
- On Damage: Reduces Damage to Shields by 5% to Opposite Shield Facing
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III
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Turn the Other Cheek II
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Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
- On Damage: Reduces Damage to Shields by 10% to Opposite Shield Facing
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III
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Turn the Other Cheek III
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Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
- On Damage: Reduces Damage to Shields by 20% to Opposite Shield Facing
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III
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Thick of It I
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Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
- Immunity to All Damage for 2 sec
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III
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Thick of It II
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Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
- Immunity to All Damage for 4 sec
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III
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Danger Zone
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You gain a bonus to your damage output for each Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)
- +2% Bonus All Damage per Foe within 2.0km
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III
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Wing Man
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Extends the effects of "Danger Zone" to count allies as well.
You gain a bonus to your damage output for each Friend or Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)
- +2% Bonus All Damage per Friend or Foe within 2.0km
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III
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Scratch the Paint
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You become immune to one Warp Core Breach, as long as this is active. Being hit by a Warp Core Breach removes the effect, but it automatically refreshes after some time has passed.
- Immunity to Kinetic Damage from Warp Core Breach, once per 60 sec
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III
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Impulse Drafting I
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Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Fried, if "Wing Man" is active).
- +1% Defense Bonus added to each stack of "Danger Zone"
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III
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Impulse Drafting II
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Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Fried, if "Wing Man" is active).
- +2% Defense Bonus added to each stack of "Danger Zone"
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IV
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Bob and Weave
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When an enemy misses you in combat, you take the opportunity to hit them back, right where it hurts. Critical Severity is increased for each stack of "Bob and Weave" (up to 10 max). A successful Critical Hit removes all built up stacks of this buff.
- When missed, gain +2% Critical Severity for 30 sec (stacks up to 10 times)
- All stacks removed on successful Critical Hit
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IV
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Lone Wolf I
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Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.
- Self: +25% Defense for 10 sec
- Self: Distributes shield strength to shields receiving damage for 10 sec
- Team: Placate Foes within 10km for 10 sec (Placate removed if Foe takes __ Damage)
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IV
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Lone Wolf II
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Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.
- Self: +50% Defense for 10 sec
- Self: Distributes shield strength to shields receiving damage for 10 sec
- Team: Placate Foes within 10km for 10 sec (Placate removed if Foe takes __ Damage; 8,416.3 at Level 60)
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IV
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Shield Scraping I
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Flying at high speed into the sheilds of an enemy will drain their shield capacity and reduce their sheild's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
- -__ damage to All Shield Facings
- (scales up to -__ @ 100% Throttle)
- Increases damage to Shields by 10% for 10sec
- (scales up to 10% @ 100% Throttle)
- Affected Foe immune to Scraping for 10sec
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IV
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Shield Scraping II
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Flying at high speed into the sheilds of an enemy will drain their shield capacity and reduce their sheild's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
- -__ damage to All Shield Facings
- (scales up to -__ @ 100% Throttle)
- Increases damage to Shields by 20% for 10sec
- (scales up to 20% @ 100% Throttle)
- Affected Foe immune to Scraping for 10sec
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