Liste der Forschungslabor-Projekte
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- Siehe auch: Listen von Sternenbasis-Projekte, Botschafts-Projekte, Dilithiummine-Projekte, Spire-Projekte, K-13-Projekte.
In dem Flotten Fortschrittssystem können eine vielzahl an Projekten für die Flotten Forschungslabor Einrichtung ausgewählt werden. Diese liefern oft Erfahrungspunkte und einige ästhetische Veränderungen. Zwei reguläre Projekte können zur selben Zeit aktiv sein, sowie ein Spezielles Projekt und ein Upgrade-Projekt.
Freischaltung höherer Stufen fügt weitere Projekte hinzu, die angestoßen werden können. Unterschiedliche angeforderte Ressourcen werden mit unterschiedlichen Mengen an Flottencredits für jedes unterstützendes Flottenmitglied entlohnt.
Hauptprojekte[Bearbeiten | Quelltext bearbeiten]
Forschung[Bearbeiten | Quelltext bearbeiten]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Research Temporal Theories I Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
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Research Facilities Tier 0 |
Collate and Organize Research Data I Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
|
|
Research Facilities Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Research Provisioning Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
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|
Research Facilities Tier I |
Research Temporal Theories II Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
|
|
Research Facilities Tier I |
Provision Research Supplies I Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
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Research Facilities Tier I |
Collate and Organize Research Data II Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
|
|
Research Facilities Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Research Temporal Theories III Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station. |
20h |
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|
Research Facilities Tier II |
Provision Research Supplies II Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
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|
Research Facilities Tier II |
Collate and Organize Research Data III Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station. |
20h |
|
|
Research Facilities Tier II |
Stufe III | ||||
Name & Beschreibung | Zeit | Anforderungen | Belohnungen | Prerequisites |
Provision Research Supplies III Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules. |
20h |
|
|
Research Facilities Tier III |
Entwicklung[Bearbeiten | Quelltext bearbeiten]
Stufe 0 | ||||
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Name & Beschreibung | Zeit | Anforderungen | Belohnungen | Prerequisites |
Generate Theoretical Models and Prototypes I Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
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Development Facilities Tier 0 |
Supply Laboratory Workers I Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
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Development Facilities Tier 0 |
Stufe I | ||||
Name & Beschreibung | Zeit | Anforderung | Belohnungen | Prerequisites |
Basic Developmet Provisioning Supply your Research with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience |
30m |
|
|
Operations Facilities Tier I |
Generate Theoretical Models and Prototypes II Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
|
|
Development Facilities Tier I |
Mit Entwicklungsgütern versorgen I Versorgen Sie Ihre Forschungsstation entsprechend Ihres Entwicklungsrangs nut den erforderlichen Vorräten, um den Anforderungen des Flottenpersonals gerecht zu werden. Dies schließt Vorräte für die Anforderung von (AUSRÜSTUNG) ein. |
20h |
|
|
Development Facilities Tier I |
Supply Laboratory Workers II Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
|
|
Development Facilities Tier I |
Stufe II | ||||
Generate Theoretical Models and Prototypes III Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station. |
20h |
|
|
Development Facilities Tier II |
Mit Entwicklungsgütern versorgen II Versorgen Sie Ihre Forschungsstation entsprechend Ihres Entwicklungsrangs nut den erforderlichen Vorräten, um den Anforderungen des Flottenpersonals gerecht zu werden. Dies schließt Vorräte für die Anforderung von (AUSRÜSTUNG) ein. |
20h |
|
|
Development Facilities Tier II |
Supply Laboratory Workers III Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station. |
20h |
|
|
Development Facilities Tier II |
Stufe III | ||||
Mit Entwicklungsgütern versorgen III Versorgen Sie ihre Forschungsstation entsprechend Ihres Entwicklungsrangs mit den erforderlichen Vorräten, um den Anforderungen des Flottenpersonals gerecht zu werden. Das schließt den Vorrat für die Anforderung von (Ausrüstung) ein. |
20h |
|
|
Entwicklungseinrichtungen Stufe III |
Andere Projekte[Bearbeiten | Quelltext bearbeiten]
Upgrades[Bearbeiten | Quelltext bearbeiten]
Forschungslabor[Bearbeiten | Quelltext bearbeiten]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade: Entwicklungslaboratorien I Upgrade the Research Station to Tier 1. |
5d |
|
|
1,000 Research Lab XP |
Construct Personal Transwarp Transporter Allow fleet members to Transwarp directly to the Research Station system from anywhere in know space. |
20h |
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Research Lab Tier I |
Weekly Project: Combat Performance Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +10% All Damage (Ground and Space) +20 All Damage Resistance Rating (Ground and Space) +4% Speed and Turn Rate (Space) +4% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier I |
Weekly Project: Dilithium Ore Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 2.5% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
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Research Lab Tier I |
Weekly Project: Skill Point Boost (Tier 1) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 1% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier I |
Upgrade: Entwicklungslaboratorien II Werten Sie die Entwicklungseinrichtungen der Forschungsstation zur Klasse2 auf. |
7d |
|
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3,000 Forschungsstation EP |
Upgrade: Research Station Transwarp Allow fleet members to travel directly to the Fleet Starbase from your Research Station by contacting the Traffic Controller. Additionally, you can transport from your Starbase to your Research Station. |
20h |
|
|
Research Lab Tier II |
Weekly Project: Combat Performance Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +15% All Damage (Ground and Space) +30 All Damage Resistance Rating (Ground and Space) +8% Speed and Turn Rate (Space) +8% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
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Research Lab Tier II |
Weekly Project: Dilithium Ore Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 5% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier II |
Weekly Project: Skill Point Boost (Tier 2) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 2.5% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier II |
Upgrade Research Lab III Upgrade the Research Station to Tier 3. |
10d |
|
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6,000 Research Lab XP |
Weekly Project: Combat Performance Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Improves all of the following Combat Statistics +20% All Damage (Ground and Space) +40 All Damage Resistance Rating (Ground and Space) +10% Speed and Turn Rate (Space) +10% Run Speed and Dodge (Ground) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier III |
Weekly Project: Dilithium Ore Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 10% Bonus Dilithium Ore (minimum 1 bonus) WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier III |
Weekly Project: Skill Point Boost (Tier 3) Provide all members of your Fleet with a passive boost for the next 5 days. Boost Type: Earn 5% Bonus Skill Points / Specialization XP WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days. |
30s |
|
|
Research Lab Tier III |
Forschung[Bearbeiten | Quelltext bearbeiten]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Research Facilities I Upgrade the Research Station's Research amenities to Tier 1. |
5d |
|
|
8,500 Research Lab Research XP |
Upgrade Research Facilities II Upgrade the Research Station's Research amenities to Tier 2. |
7d |
|
|
25,500 Research Lab Research XP |
Contract Krenim Specialty Tailor Recruit a Tailor that can provide fleet members with Krenim Researcher Uniform as a new costume option. |
20h |
|
|
Research Facilities Level 2 |
Upgrade Research Facilities III Upgrade the Research Station's Research amenities to Tier 3. |
10d |
|
|
59,500 Research Lab Research XP |
Entwicklung[Bearbeiten | Quelltext bearbeiten]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Development Laboratories I Upgrade the research station's development amenities to Tier 1. |
5d |
|
|
8,500 Research Lab Development XP |
Fleet Upgrade: Investigative Research Duty Officer Assignments Completing this project will allow all Fleet members to accept Duty Officer Assignments that provide additional research. These assignments reward various R&D Materials, R&D Research XP Boosts, and more. |
20h |
|
|
Development Facilities Level 1 |
Upgrade Development Laboratories II Upgrade the research station's Development amenities to Tier 2. |
7d |
|
|
25,500 Research Lab Development XP |
Fleet Upgrade: R&D Contractor - Daily Missions Completing this project will allow all Fleet members to complete up to one R&D Contract Mission per day by available at the R&D Contractor contact. |
20h |
|
|
Development Facilities Level 2 |
Upgrade Development Facilities III Upgrade the research station's Development amenities to Tier 3. |
10d |
|
|
59,500 Research Lab Development XP |
Spezial[Bearbeiten | Quelltext bearbeiten]
Begrenzte Zeit[Bearbeiten | Quelltext bearbeiten]
Name & Description | Time | Requirements | Rewards | Availability |
---|---|---|---|---|
Verlorene Zivilisationen Bei Abschluss dieses Projekts werden mehrere Artefakte von untergegangenen Spezies freigeschaltet. Diese Schätze stammen von Spezies, die aufgrund der Änderung des Zeitstroms durch die Krenim nicht länger existieren. |
2h |
|
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Erweiterter Horizont Bei Abschluss dieses Projekts erhaltet ihr Zugriff auf Glaskorridore für den Konferenz- und den Forschungsraum, es erhöht die Decke für den Entwicklungsraum und fügt den Forschungs- und Entwicklungsräumen weitere Maschinenräume hinzu. |
2h |
|
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|
Chronometer Bei Abschluss dieses Projekts werden zusätzliche Anzeigen zum Status der Zeitlinie und ein Hologramm mit einer Außenansicht eures Kommandozentrums angebracht. |
2h |
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Erinnerte Forschung Bei Abschluss dieses Projekts wird ein neues Forschungsthema für euren Forschungsraum und zusätzliche Konsolen hinzugefügt. |
2h |
|
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Eine neue Entwicklung Bei Abschluss dieses Projekts werden ein neues Prototyp-Gerät im Zentrum eures Entwicklungsraums und zusätzliche Konsolen aufgestellt. |
2h |
|
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Soziale Struktur Die Fertigstellung dieses Projekts wird das Ambiente Ihres Forschungslabor verbessern. |
2h |
|
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Forschungsfolgen Bei Abschluss dieses Projekts wird eurem Forschungsraum ein Holodeck und ein einzigartiger Energiekern für die Simulationen von Zeitlinienänderungen hinzugefügt. |
2h |
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Entwickelte Details Bei Abschluss dieses Projekts erhaltet ihr Zugriff auf Wege um den Kern eures Entwicklungsraums. |
2h |
|
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Externe Links[Bearbeiten | Quelltext bearbeiten]
- Offizieller Blog "Wiederholung der Flottenprojekte" vom 5. November 2015
- Offizieller Dev-Blog "Krenim-Forschungslabor" vom 16. Juli 2015 "Vergessene Zivilisationen", 30. Juli 2015 "Erweiterter Horizont", 13. August 2015 "Chronometer", 27. August 2015 "Erinnerte Forschung", 8. Oktober 2015 "Forschungsfolgen", 22. Oktober 2015 "Entwickelte Details",10. September 2015 "Eine neue Entwicklung", 24. September 2015 "Soziale Struktur"