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Schadenstyp (Raum)

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Dieser Artikel handelt über Schaden im Raumkampf. Für Schaden im Bodenkampf, siehe Schadenstyp (Boden)

Es gibz drei Haupttypen von Schaden in Star Trek Online:

  • Energieschaden ist eine Ansammlung von den 6 Hauptarten an Schaden die von Direktfeuer-Fernkampf-Energiewaffen im Weltraum und zwei anderen selteneren Typen verursacht werden.
  • Kinetischer Schaden wird von eingesetzten oder selbstauslösenden Sprengkörpern sowie von bestimmten Fähigkeiten im Weltraum verursacht.
  • Exotischer Schaden ist die Sammelbezeichnung für einen anderen Schaden als die beiden oben genannten und wird entweder als Sekundäreffekt von Sprengstoffen oder als Hauptschaden von Fertigkeiten behandelt.

Übersicht[Bearbeiten | Quelltext bearbeiten]

Schäden in Star Trek Online gibt es in mehreren, überlappenden Kategorien. Die erste Unterscheidung ist die "Quelle" des Schadens:

  • Waffenschaden wird verursacht durch die Schiffswaffen. Jeglicher Waffenschaden wird durch  Raumschiffwaffenausbildung erhöht, den du automatisch durch den Levelfortschritt erhälst.
    • Energieschaden ist eine Teilmenge des Waffenschadens, der durch gezielte Energiewaffen einschließlich aller Strahlenwaffen und Kanonen verursacht wird. Jeglicher Energieschaden wird durch die Fähigkeit Energiewaffenausbildung erhöht.
      • Beamschaden ist eine Untergruppe von Energieschäden, die durch Strahlenbänke, Duale-Strahlenbänke und omnidirektionale Strahlenbanken verursacht werden. Jeglicher Beamschaden wird von Mehrfach gelenkte Energieverteiler und der Strahlenwaffentraining Eigenschaft erhöht.
      • Kanonenschaden ist eine Untergruppe von Energieschäden, die durch Einzelkanonen, Dualkanonen, Vierfachkanonen, schwere Doppelkanonen und Geschütztürme verursacht werden. Jeder Kanonenschaden wird durch Vorbrennkammern und die Kanontraining Eigenschaft erhöht.
      • Verschiedene Fähigkeiten und Konsolen verursachen bei Nicht-Strahlen- und nicht-Kanonen-Energieschäden, wie z.Bsp.

Point Defense System.

Zweitens, Schaden kann in mehrere verschiedene Attributmodifikatoren unterteilt werden, oder Typen[main 1] oder "Elemente": Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiprotonen, Proton, Elektrisch, Kinetisch, Physisch, Strahlung und FeedbackPulse. Kälte-, Feuer-, Gift- und Psionikschaden können zu diesem Zeitpunkt nur im Bodenkampf verursacht werden.

Schadensresistenzwerte für einen bestimmten Typ verringern immer den von diesem Typ verursachten Schaden, unabhängig davon, ob die Quelle dieses Schadens eine Waffe mit gerichteter Energie, eine Fähigkeit oder sogar eine Fähigkeit mit exotischem Schaden ist.

Drittens, Schaden kann in aktiviert und angehängt unterteilt werden. Und viertens kann der Schaden in direkten Schaden, DoTs und Gefahren unterteilt werden.[main 2][main 3]

Dieser Artikel oder dieser Abschnitt benötigt ein Update.
Elaboration on how DoTs are effected by the Temporal specialization tree, and making the Hazard page
Bitte hilf STO Wiki, indem du die benötigten Änderungen durchführst!

Als ein großes Beispiel kann "Plasma"-Schaden bezogen werden auf:

Verschiedene Ausrüstungsgegenstände erhöhen den Schaden bestimmter Kategorien. Taktikkonsolen, Flotte Erweiterte Taktik Vulnerability Konsolen und eine vielzahl von Universalkonsolen erhöhen den Schaden in verschidenen Kategorien. Ein paar Beispiele:

Console descriptions and tooltips must be read carefully to determine which categories of damage they affect.

Energieschaden[Bearbeiten | Quelltext bearbeiten]

Typen[Bearbeiten | Quelltext bearbeiten]

Energy damage is a set of eight damage types—Phaser, Disruptor, Plasma, Tetryon, Polaron, Antiproton, Proton and Electrical—that are mostly commonly dealt by directed energy weapons.

Each different energy damage type has a bonus effect, known as a proc. Most weapons come with one of these bonuses, while some rarer weapons may contain multiple, or a special one replacing the standard proc.

Direct energy s, such as Beams and Cannons, use Energy Damage. Deployable Ship Devices such as Satellite Turrets also deal Energy Damage based on the type of weapon it carries.

There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays). However, some players prefer to use a wide variety of damage types in the hopes of scoring multiple proc hits.

Phaser[Bearbeiten | Quelltext bearbeiten]

Phaser Energy Damage

Phaser damage is displayed as orange in color, or sometimes pale yellow. The Andorian and TOS retro versions are a blue color. The term "phaser" is an acronym for Phased Energy Rectification. A type of particle weapon, phasers damage targets with streams of nadions. Against living targets, this can be to either lethal or non-lethal effect, depending on the power of the stream. Player-acquired starships for the Federation by default come with Phaser energy weapons.

Proc: 2.5% chance: Disable 1 Subsystem for 5 seconds
Abilities that deal Phaser energy weapon damage:

Disruptor[Bearbeiten | Quelltext bearbeiten]

Disruptor Energy Damage

Disruptors are a type of directed energy used in weapons, and are green or dark green in color. Disruptors cause damage to the target by breaking the bonds of atoms. Player-acquired starships for the Klingon Defense Force by default come with Disruptor energy weapons.

Proc: 2.5% chance: -10% Damage Resistance Debuff


Abilities that deal Disruptor energy weapon damage:

Note:

Plasma[Bearbeiten | Quelltext bearbeiten]

Plasma Energy Damage

Plasma energy beams are green/cyan in color. Player-acquired starships for the Romulan Republic by default come with Plasma energy weapons.

Proc: 2.5% chance: Applies a non-stacking DoT

Note that Plasma-based Energy Damage is separate from both Plasma-based Projectile Damage and Plasma-based Exotic Damage.
Abilities that deal Plasma energy weapon damage:

Tetryon[Bearbeiten | Quelltext bearbeiten]

Tetryon Energy Damage

Tetryon energy beams are blue in color. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable.

Proc: 2.5% chance: additional damage to all shield facings
Player abilities that deal Tetryon energy weapon damage:

Polaron[Bearbeiten | Quelltext bearbeiten]

Polaron Energy Damage

Polaron are pink/purple in color. These weapons were heavily utilized by the Jem'Hadar and Breen during the Dominion War. Some Jem'Hadar Polaron ground weaponry can have bonus effects based on the Nanoenergy cell used.

Proc: 2.5% chance: -25 power to all Subsystems


Note:

  • Polaron Cannon Barrage icon (Federation).png Polaron Cannon Barrage is boosted by Polaron-specific consoles and Projectile Weapon Training rather than energy skills.

Antiprotonen[Bearbeiten | Quelltext bearbeiten]

Antiproton Energy Damage

Antiprotons, when confined into a beam, are normally crimson with a black void border. Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Undine antiproton weapons are pale yellow in color.

Proc: +20% Critical Severity


Abilities that deal Antiproton energy weapon damage:

Note:

Proton[Bearbeiten | Quelltext bearbeiten]

Proton Energy Damage

Protons, are whitish-blue in color. This rare and experimental weapon type fires a concentrated stream of proton particles at its target dealing moderate damage over time. This weapon is equally effective against starship shields and hull. Should a Proton Weapon land a critical hit, it has a 50/50 chance of dealing additional proton damage that completely bypasses the target's shields.

Proc: 50% chance: on critical: Additional Proton Damage (Ignores Shields)
No NPCs currently use Proton damage against the player. See the Proton-based exotic damage section below for player-usable exotic Proton sources. As for non-exotic sources:

Proton energy damage, boosted by Energy Weapon Training, include:

Proton projectile damage, boosted by Projectile Weapon Training, include:

Lastly, these abilities deal Proton damage that scales with your Auxiliary Power, but isn't classified as weapon or exotic damage:

Things that affect non-exotic Proton damage:

Elektrisch[Bearbeiten | Quelltext bearbeiten]

Electrical Energy Damage

Some weapons and abilities fire a stream of electricity at their target. There is not yet a consistent proc associated with Electrical damage, and indeed, the majority of it is dealt as Electrical-based Exotic Damage.

Electrical energy damage, boosted by Energy Weapon Training, include:

Protection against Electrical damage: Currently the only protection available is via All Energy Damage Resistance and All Energy Resistance ratings. No items provide specific electrical damage resistance.

FeedbackImpuls[Bearbeiten | Quelltext bearbeiten]

FeedbackPulse

FeedbackPulse was a type of energy damage that has since been completely retired from the game.[main 4] Below are various forms of Feedback abilities that used to deal this type of damage; they now deal the same type of damage they are reflecting:

Schutz vor Energieschaden[Bearbeiten | Quelltext bearbeiten]

In space, Ship Shields, Engineering Consoles and the Starship Hull Plating Commander rank skill provide resistance against Energy Damage.

Ship Shields may come with one or more damage resistance modifiers, each giving 20% resistance against the damage type indicated by the suffix(es) in the item name: [Pha], [Dis], [Pla], [Pol], [Tet], [Ap].

3 types of Armor Consoles provide resistance against all, or a specific subset of Energy Damage:

  • Platings provide high resistance against 2 energy damage types
  • Armors provide moderate resistance against 4 energy damage types
  • Alloys provide low resistance against all damage types, including non-energy damage

There are also specialty Engineering consoles, such as Energy Signature Dampeners which provide the same effect, but at a smaller magnitude.

These personal space traits will also provide some energy damage resistance:

Energietypen nach Fraktion und & Rüstungsempfehlungen[Bearbeiten | Quelltext bearbeiten]

The various Factions deal damage types specific to them both in space and ground combat. Since defensive equipment may provide resistance against only a subset of all damage types, knowing in advance what damage to expect from a given foe and using the right equipment to counter it can increase the chances of survival.

Phaser Beam Array icon.png
Phaser
Disruptor Beam Array icon.png
Disruptor
Plasma Beam Array icon.png
Plasma
Tetryon Beam Array icon.png
Tetryon
Polaron Beam Array icon.png
Polaron
Antiproton Beam Array icon.png
Antiproton
Used By Faction Cardassian.png Cardassian [E 1]
Faction FED25.png Federation
Faction Kazon.png Kazon
Faction Terran Empire.png Terran
Faction Cardassian.png True Way [E 2]
Faction Cardassian.png Cardassian [E 1]
Faction Elachi.png Elachi
Faction Gorn.png Gorn
Faction KDF.png Klingon
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Reman.png Reman
Faction Romulan Republic.png Romulan Empire
Faction Cardassian.png True Way [E 2]
Faction Borg.png Borg [E 3]
Faction Na'kuhl.png Na'kuhl
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Vulcan.png Vulcan [E 4]
Faction APU.png APU
Faction Benthan.png Benthan
Faction FED25.png Caitian [E 5]
Faction KDF.png Ferasan [E 6]
Faction Hirogen.png Hirogen
Faction Talaxian.png Talaxian
Faction Tholian.png Tholian
Faction Tzenkethi.png Tzenkethi
Faction Vorgon.png Vorgon
Faction Breen.png Breen
Faction Dominion.png Dominion
Faction Hazari.png Hazari
Faction Kobali.png Kobali
Faction Krenim.png Krenim
Faction Cardassian.png True Way [E 2]
Faction Vaadwaur.png Vaadwaur
Faction Borg.png Borg [E 7]
Faction Monster.png Crystalline Entity
Faction Fek'Ihri.png Fek'Ihri
Faction Iconian.png Iconian
Faction KDF.png Klingon [E 8]
Faction Malon.png Malon
Faction Sphere Builders.png Sphere Builder
Faction Terran Empire.png Terran
Faction Undine.png Undine
Faction Voth.png Voth
Plating to use Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Diburnium Hull Plating icon.png Diburnium Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Electroceramic Hull Plating icon.png Electroceramic Console - Engineering - Parametallic Hull Plating icon.png Parametallic Console - Engineering - Parametallic Hull Plating icon.png Parametallic
Armor to use Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Ablative Hull Armor icon.png Ablative
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium Console - Engineering - Tetraburnium Hull Armor icon.png Tetraburnium
Shield mods to use 20% - [Pha]
15% - [ResA]
10% - [ResAll]
20% - [Dis]
15% - [ResB]
10% - [ResAll]
20% - [Pla]
15% - [ResB]
10% - [ResAll]
20% - [Tet]
15% - [ResA]
10% - [ResAll]
20% - [Pol]
15% - [ResA]
10% - [ResAll]
20% - [Ap]
15% - [ResB]
10% - [ResAll]
Console - Engineering - Conductive RCS Accelerator icon.png
Very rare icon.png
Console - Science - Exotic Particle Field Exciter icon.png
Very rare icon.png
mods to use
[PhaDis]
[ResA]
[ResAll]
[PhaDis]
[ResA]
[ResAll]
[PlaTet]
[ResA] [ResB]
[ResAll]
[PlaTet]
[ResA] [ResB]
[ResAll]
[PolAP]
[ResB]
[ResAll]
[PolAP]
[ResB]
[ResAll]
Console - Engineering - Energy Signature Dampener Mk XII icon.png
Rare icon.png
mods to use
[ResPhaDis]
[Res4b]
[ResAll]
[ResPhaDis]
[Res4b]
[ResAll]
[ResPlaTet]
[Res4b] [Res4a]
[ResAll]
[ResPlaTet]
[Res4b] [Res4a]
[ResAll]
[ResPolAP]
[Res4a]
[ResAll]
[ResPolAP]
[Res4a]
[ResAll]
  1. 1,0 1,1 All Cardassian vessels are equipped with both a Dual Phaser Beam Bank and two Spiral Wave Disruptor Beam Arrays.
  2. 2,0 2,1 2,2 True Way ships are repurposed Cardassian and Dominion vessels.
  3. Both Borg Collective and Borg Cooperative ships use Plasma energy weapons and Plasma torpedoes. Borg Collective Cubes also utilize a Kinetic Cutting Beam that does Kinetic Energy weapon damage.
  4. D'Kyr Science Vessel NPCs and default equipment.
  5. Caitian Atrox Carrier & Shikaris Escort default equipment.
  6. Ferasan Slithus Escort default equipment
  7. Borg Collective Unimatrix 0047 Command Ships only, which also use a Kinetic Cutting Beam.
  8. Klingon battlecruisers use Bio-neural Warheads.

Kinetischer Schaden[Bearbeiten | Quelltext bearbeiten]

Kinetic damage is dealt by explosive devices of various kinds. In addition to the Kinetic Damage, these weapons often have secondary effects, in some cases dealing additional Energy Damage or Exotic Damage to the target in a single hit or as a DoT or AoE.

In space, Kinetic Damage is dealt by torpedoes launched from Torpedo Launchers and deployable Torpedo Platforms, Mines deployed from Mine Launchers, and by using certain abilities.

Engineering Consoles and the Hull Plating skill provide resistance against Kinetic Damage. 2 types of Armor Consoles provide resistance against Kinetic Damage:

  • Monotanium Alloy provides good resistance against Kinetic Damage but no resistance against any Energy Damage
  • Neutronium Alloy provides medium resistance against Kinetic Damage and medium resistance against all Energy Damage. This is very useful when you don't know what energy damage types you will be facing.
  • The other Alloy types provide low resistance against Kinetic Damage, but also provide low resistance against all 6 Energy Damage types.

The personal space trait Impact Defense Specialist icon.png Impact Defense Specialist provides +10% resistance to Kinetic and Physical damage.

Torpedo[Bearbeiten | Quelltext bearbeiten]

Photon Torpedo

Torpedoes are self-propelled, target tracking explosive devices (basically, homing missiles) delivering Kinetic Damage to the target, and depending on type applying other harmful effects.

There are several types of Torpedoes, which may vary in damage potential, flight speed, launch time, applicable modifiers and additional effects over the base Kinetic Damage, but regardless of type, all of them deal Kinetic Damage.

Torpedoarten nach Fraktion & Empfehlungen[Bearbeiten | Quelltext bearbeiten]

All the torpedo types below deal Kinetic damage, so refer to the above section on how to protect your ship against that. Otherwise, one must keep in mind the different attributes the torpedoes have:

  • Photon torpedoes can fire more frequently than any others
  • Quantum torpedoes do more damage per volley than photons
  • Plasma torpedoes do less damage per volley than photons, but leave behind a plasma burn DoT; consider running Hazard Emitters to cleanse it. High Yield Plasma torpedoes are destructible (excluding 23rd century ones); Consider Beam Array: Fire at Will, Cannon: Scatter Volley, Tractor Beam Repulsors, or a Point Defense System to counter them.
  • Transphasic torpedoes will partially bypass your shields
  • Chroniton torpedoes can reduce your flight speed and turn rate
  • Tricobalt devices will temporarily disable you, but are always destructible.
  Photon Torpedo Launcher icon.png
Photon
6s reload
Quantum Torpedo Launcher icon.png
Quantum
8s reload
Plasma Torpedo Launcher icon.png
Plasma
8s reload
Transphasic Torpedo Launcher icon.png
Transphasic
10s reload
Chroniton Torpedo Launcher icon.png
Chroniton
10s reload
Tricobalt Torpedo Launcher icon.png
Tricobalt
30s reload
Thermionic Torpedo Launcher icon.png
Thermionic
10s reload
Used by Faction Cardassian.png Cardassian
Faction FED25.png Federation
Faction Gorn.png Gorn
Faction Hazari.png Hazari
Faction KDF.png Klingon
Faction Kobali.png Kobali
Faction Nausicaan.png Nausicaan
Faction Orion.png Orion
Faction Terran Empire.png Terran
Faction True Way.png True Way [T 1]
Faction APU.png APU
Faction Dominion.png Dominion
Faction Malon.png Malon
Faction Terran Empire.png Terran
Faction Tholian.png Tholian
Faction FED25.png Federation
Faction True Way.png True Way [T 1]
Faction Vaadwaur.png Vaadwaur
Faction Borg.png Borg
Faction Na'kuhl.png Na'kuhl
Faction Reman.png Reman
Faction Romulan Republic.png Romulan Empire
Faction Romulan Republic.png Romulan Republic
Faction Turei.png Turei
Faction Undine.png Undine [T 2]
Faction Breen.png Breen
Faction Hirogen.png Hirogen
Faction Iconian.png Iconian
Faction Fek'Ihri.png Fek'Ihri
Faction Voth.png Voth
Faction Krenim.png Krenim
Faction FED25.png Federation
Faction Fek'Ihri.png Fek'Ihri
Faction KDF.png Klingon [T 3]
Faction Tholian.png Tholian
Faction Vaadwaur.png Vaadwaur
Faction Tholian.png Tholian
  1. 1,0 1,1 True Way ships are repurposed Cardassian and Dominion vessels.
  2. Bio-plasmic Warhead
  3. Klingon battlecruisers use Bio-neural Warheads.

Mine[Bearbeiten | Quelltext bearbeiten]

Mines are stationary, proximity activated target tracking explosive devices delivering Kinetic Damage to the target, and depending on type applying other harmful effects. The main difference between Mines and Torpedoes is that while Torpedoes actively pursue the designated target from the moment of launch, Mines sit still until a hostile ship comes within 4km proximity, then they pursue the target and detonate on impact.

Mines come in the same types as Torpedoes, with the same effects in addition to the Kinetic Damage they all deal.

Exotikschaden[Bearbeiten | Quelltext bearbeiten]

A specialty "catch all" term used to describe damage caused by certain non-weapon (i.e not caused by Beams, Cannons, Torpedoes or Mines) consoles/abilities or damage-causing Science bridge officer abilities. These are abilities boosted by Exotic Particle Generator skill, and their potency affected by the ship's Auxiliary power level. A common feature of Exotic damage is (though not always) 50% - 100% shield penetrating Kinetic Damage. However, this form of non-weapon damage can be seen in Electrical as well as Physical and Proton damage in space.

These damage types may be inflicted by explosives or abilities during ground combat, or certain player of Bridge Officer abilities during space combat.

Physisch[Bearbeiten | Quelltext bearbeiten]

In space, the Kar'Fi Battleships of the Fek'Ihri Horde launch Tortured Souls that do Physical damage, the Crystalline Entity spawns fragments which do Physical damage, and The Sphere Builders utilize Temporal abilities dealing Physical damage, making these the exceptions to the "only in ground combat" norm for this type of damage from NPCs. Most forms of Physical Damage are Shield Ignoring

Player-usable sources of Physical Damage in space combat are:

Source of Physical damage resistance in space:

Note: Damage dealt by any kind of explosion is Kinetic Damage and thus reduced by Kinetic Resistance, and NOT by Physical Resistance.

Strahlung[Bearbeiten | Quelltext bearbeiten]

In space, much like Plasma and Proton damage, Radiation comes in both Exotic and non-Exotic types. Only Exotic Radiation is boosted by Exotic Particle Generators.

Exotische Strahlungsquellen[Bearbeiten | Quelltext bearbeiten]

Nicht-Exotische Strahlungsquellen[Bearbeiten | Quelltext bearbeiten]

Non-Exotic Radiation damage is boosted by the

Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.png
Very rare icon.png

Counter-Command Multi-Conduit Energy Relay and the two-piece set bonus from the Delta Alliance Ordnance set, which also boost Exotic Radiation damage.

Specific Radiation Damage resistance in space can be found on:

  1. redirect Vorlage:Ultra Rare quality

Phaser-basierend[Bearbeiten | Quelltext bearbeiten]

Disruptor-basierend[Bearbeiten | Quelltext bearbeiten]

Plasma-basierend[Bearbeiten | Quelltext bearbeiten]

A few abilities are classified as "Plasma-based Exotic Damage", and boosted by both Exotic Particle Generators and Plasma-Generating Threat-Scaling Science Consoles. They include:

Notes:

Users Faction Fek'Ihri.png Fek'Ihri [1] Faction Gorn.png Gorn [1] Faction Malon.png Malon [2] Faction Undine.png Undine [3]

Antiprotonen-basierend[Bearbeiten | Quelltext bearbeiten]

Protonen-basierend[Bearbeiten | Quelltext bearbeiten]

In space, Proton exotic damage, boosted by Exotic Particle Generator, is not affected by the other Proton damage boosts or resistance sources. There are only two sources of actual exotic Proton damage:

Elektrisch-basierend[Bearbeiten | Quelltext bearbeiten]

Despite being a type of energy damage, the majority of Electrical damage-dealing abilities are classified as exotic damage. For the purposes of damage resistance/immunity, Electrical is nevertheless considered to be a form of energy damage. Sources of Electrical damage on the include:

NPC Users Faction KDF.png Klingon Empire [1] Faction Borg.png Borg [2]

Referenzen[Bearbeiten | Quelltext bearbeiten]

Liste aller Schiffswaffen Arten[Bearbeiten | Quelltext bearbeiten]


Raumschiff Energie Waffen
Energietyp Strahl Kanone
Bank (Einfach) & Rundstrahl Bank (Dual) Geschützturm Einfach Dual & Quad Dual Schwer
Standard Energie Waffen
Hybrid Energie Waffen (zwei Standard Procs)
Besondere Energie Waffen (nicht-standard Effekte)
Siehe auch Flotte Raum Waffen23. Jahrhundert Raum WaffenSets
Raumschiff Projektil Waffen
Projektil Typ →
↓ Schadensart
Torpedo Mine Cluster Torpedo / Rakete
Chroniton
Chroniton Torpedo Launcher icon.png
Common icon.png
Chroniton Flux Torpedo Launcher icon.png
Common icon.png
Temporal Disruption Device icon.png
Common icon.png
Krenim Chroniton Torpedo Launcher icon.png
Very rare icon.png
Temporal Defense Chroniton Torpedo Launcher icon.png
Common icon.png
Advanced Temporal Defense Chroniton Torpedo Launcher icon.png
Common icon.png
Chroniton Mine Launcher icon.png
Common icon.png
 
Photonen
Photon Torpedo Launcher icon.png
Common icon.png
Bio-Molecular Warhead Launcher icon.png
Common icon.png
Gravimetric Photon Torpedo Launcher Mk XII icon.png
Very rare icon.png
Bio-Molecular Photon Torpedo Launcher icon.png
Common icon.png
Enhanced Bio-Molecular Photon Torpedo Launcher icon.png
Very rare icon.png
Disrupting Photon Torpedo Launcher icon.png
Common icon.png
Withering Photon Torpedo Launcher icon.png
Rare icon.png
Terran Task Force Photon Torpedo Launcher icon.png
Very rare icon.png
Kelvin Timeline Photon Torpedo Launcher icon.png
Very rare icon.png
Advanced Piezo-Photon Torpedo Launcher icon.png
Very rare icon.png
Advanced Piezo-Photon Torpedo Launcher icon.png
Very rare icon.png
Photon Mine Launcher icon.png
Common icon.png
Bio-Molecular Photon Mine Launcher icon.png
Rare icon.png
 
Plasma
Plasma Torpedo Launcher icon.png
Common icon.png
Omega Plasma Torpedo Launcher icon.png
Common icon.png
Romulan Hyper-Plasma Torpedo Launcher icon.png
Common icon.png
Particle Emission Plasma Torpedo Launcher icon.png
Common icon.png
Corrosive Plasma Torpedo Launcher icon.png
Common icon.png
Plasmatic Biomatter Torpedo Launcher icon.png
Common icon.png
Plasma Mine Launcher icon.png
Common icon.png
Corrosive Plasma Blast Mine Launcher icon.png
Common icon.png
 
Quanten
Quantum Torpedo Launcher icon.png
Common icon.png
Thoron Infused Quantum Torpedo Launcher icon.png
Rare icon.png
Neutronic Torpedo Launcher icon.png
Very rare icon.png
Radiant Quantum Torpedo Launcher icon.png
Rare icon.png
Advanced Radiant Quantum Torpedo Launcher icon.png
Very rare icon.png
Quantum Phase Torpedo icon.png
Very rare icon.png
Delphic Distortion Torpedo icon.png
Common icon.png
Quantum Mine Launcher icon.png
Common icon.png
Tethered Quantum Mine Launcher icon.png
Common icon.png
Thoron Infused Quantum Mine Launcher icon.png
Rare icon.png
 
Transphasen
Transphasic Torpedo Launcher icon.png
Common icon.png
Rapid Reload Transphasic Torpedo Launcher icon.png