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Schiffschilde

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Schiffschilde sind eine Art von Raumschiffs Ausrüstung die dein Raumschiff gegen Energie-basierende Angriffe schützt. Es gibt vier Haupttypen von Schiffsschilden, drei die ihren eigenen einzigartigen Vorteil haben und solche, die man als Missionsbelohnung oder durch Kauf im Rufsystem erhält:

  • Ein [Standard-Schildarray] hat ausgeglichene Werte im Vergleich zu den drei darunter stehenden.
  • Ein [Kovariantes-Schildarray] besitzt eine 10% erhöhte Schildkapazität dafür eine um 25% langsamere Regenerationsrate.
  • Ein [Regeneratives-Schildarray] besitzt eine 25% schnellere Regenerationsrate aber eine 10% niedrigere Gesamtschildkapazität.
  • Ein [Belastbares-Schildarray] besitzt 5% weniger Kapazität und Regeneration, aber dafür 5% Absorption und 5% Schilddurchdringung im Gegensatz zu den normalen 10% Schilddurchdringung.

Schiff Schild Modifikatoren[Quelltext bearbeiten]

Ungewöhnlich Schiffsschild Schilde haben einen Modifikator, Selten haben zwei, und sehr selten haben drei, Extrem selten haben vier. Alle Episch Schilde haben [Cp/Rg] als ihren Standardtisierten fünften Modifikator, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:

Modifikator Effekt
[Cap] Erhöht die maximale Schildkapazität um 10%
[Reg] Erhöht die Schildregeneration um 10%
[Pha] Reduziert Phaserschaden auf Schilde um 20%
[Dis] Reduziert Disruptorschaden auf Schilde um 20%
[Pla] Reduziert Plasmaschaden auf Schilde um 20%
[Pol] Reduziert Polaronschaden auf Schilde um 20%
[Tet] Reduziert Tetryonschaden auf Schilde um 20%
[Ap] Reduziert Antiprotonen Schaden auf Schilde um 20%
Hergestellte Schilde
Available on Shields crafted from the F&E Schilde Fachbereich.
Crafted mods cannot be rerolled via re-engineering.
[Amp] Verstärkt eingehende Heilung um 10%
[Heal] Erhöht ausgehende Heilung um 5%
Nur Flotte Schilde
[Adapt] When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming Schadensart by 2% for 30 seconds. Stacks up to 10 times (per damage type).
Found on Elite Fleet Shield Arrays from the Fleet Starbase.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World and assorted other shields.
[EngCD]
[mods 1]
+__ Starship Engineering Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[SciCD]
[mods 1]
+__ Starship Scientific Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[TacCD]
[mods 1]
+__ Starship Tactical Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
Nur Spezial Schilde (Hergestellt/Aufgewertet Missionsbelohnungen und Ruf) - Nur Extrem selten
[C/R] Erhöht die maximale Schildkapazität um 5%
Erhöht die Schildregeneration um 5%
[Rad] Reduziert Strahlungsschaden auf Schilde um 20%
Episch Schiffschilde
[Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%
This is the default Epic modifier for Shields.
The others must be obtained by re-engineering your Shield.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResA]x2.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResB]x2.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Those shields may thus obtain [ResAll]x2.
Mark level des Item X =
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.75
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.25
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.75
Mk XIII 9.4
Mk XIV 10


  1. 1,0 1,1 1,2 [EngCD], [SciCD] and [TacCD] give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.


Besondere Schiffschilde[Bearbeiten | Quelltext bearbeiten]

Flotten-Schilde[Bearbeiten | Quelltext bearbeiten]

Leitartikel: Flotte Raumschilde

Ruf-Schilde[Bearbeiten | Quelltext bearbeiten]

Die folgenden sind Ruf-Set-Schilde; alle Varianten der 4 oben stehen Basistypen mit Werten für MK XII. Jeder Ruf benötigt Stufe 5, um Schilde kaufen zu können und jeder Schild erzeugt ein einzigartiges Aussehen wenn er am Schilde-Slot oder im Aussehen-Slot des Schiffes ausgerüstet wird. Werte, die einen X Multiplikator benutzen, skalieren auch wenn die Mark-Stufe erhöht wird, wie in der oben stehenden Tabelle gezeigt wird.

Numbers taken from a level 60 character with no skill points spent, no traits slotted, no equipment but the shield, 50 shield power, and no specializations affecting item stats, in a ship with a 1x shield modifer (the Light Cruiser). Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other.

Schiff Schild Typ Max Kapazität Regeneration
alle 6 Sek.
Extrem selten Mod Weiterer Bonus
Assimilated Regenerative Shield Array icon.png
Common icon.png

Assimilated
Regenerative 4000 312.5 [Rad] +5 Shield Power Setting
Reduces Plasma Damage to Shields by 15%
M.A.C.O. Resilient Shield Array icon.png
Common icon.png

M.A.C.O.
Resilient 4940 190 [Reg] Reduces All Energy Damage to Shields by 10%
Reduces Plasma Damage to Shields by 20%
When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. This effect stacks up to 5 times.
Same as Adapted K.H.G. Resilient Shield Array
Honor Guard Shield Array icon.png
Common icon.png

Honor Guard
Covariant 6160 165 [Ap] Reduces Plasma Damage to Shields by 20%
20% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds)
Same as Adapted M.A.C.O. Covariant Shield Array
Omega Force Shield Array icon.png
Common icon.png

Omega Force
Standard 4680 275 [Reg] Reduces Plasma Damage to Shields by 20%
When receiving All Energy Damage, 50% chance of applying Energy Wake
+5 Flight Speed for 5 sec
+30% Flight Turn Rate for 5 sec
Nukara Crystalline Resilient Shields icon.png
Common icon.png

Nukara
Resilient 4940 190 [Reg] Reduces Tetryon damage to Shields by 10%
Reduces Radiation Damage to Shields by 10%
Reduces All Energy Damage to Shields by 10%
1% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration)
Reman Prototype Covariant Shield Array icon.png
Very rare icon.png

Reman Prototype
Covariant 6160 150 [Pla] Reduces Disruptor Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
Romulan Prototype Covariant Shield Array icon.png
Common icon.png

Romulan Prototype
Covariant 6160 150 [Pla] Reduces Phaser Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
No icon.png
Common icon.png

Dyson
Regenerative 3600 300 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply: Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Counter-Command Covariant Shield Array icon.png
Common icon.png

Counter-Command
Covariant 5720 150 [Reg] Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the attacker
Delta Alliance Unimatrix Shield Array icon.png
Common icon.png

Delta Alliance
Covariant 5720 150 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Polaron Damage to Shields by 10%
50% Shield Drain Resistance
Unimatrix Shielding: When attacking: 2.5% chance: +5% Shield Hardness for 30 sec, can stack 3 times
Iconian Resistance Resilient Shield Array icon.png
Common icon.png

Iconian Resistance
Resilient 4560 190 [Reg] Reduces all energy damage to Shields by 15%
Hot Restart: Automatically removes shield disabled conditions after 1 second.
Removes 1 debuff every 10 sec
Terran Task Force Covariant Shield Array icon.png
Common icon.png

Terran Task Force
Covariant 5720 150 [Cap] Reduces Phaser Damage to Shields by 20%
2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy damage
Temporal Defense Initiative Regenerative Shield Array icon.png
Common icon.png

Temporal Defense
Regenerative 4320 250 [Cap] +X×3 Drain Expertise
Reduces All Energy Damage to Shields by 10%
Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase
Prevailing Innervated Resilient Shield Array icon.png
Common icon.png

Prevailing Innervated
Resilient 3350 165 [Reg] +X×2 Physical and Kinetic Hull Resistance Rating
Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)
5% chance when damaged by Energy Damage:
+1% Critical Chance for 5 sec
+10% Critical Severity for 5 sec
No icon.png
Common icon.png

Prevailing Bolstered
Resilient 3350 165 [Reg] +X×2 Physical and Kinetic Hull Resistance Rating
Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)
5% chance when damaged by Energy Damage:
+3,000 Temporary Hit Points for 5 sec
No icon.png
Common icon.png

Prevailing Fortified
Resilient 3350 165 [Reg] +X×2 Physical and Kinetic Hull Resistance Rating
Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)
5% chance when damaged by Energy Damage:
+20% Maximum Hit Points for 10 sec

Mission und Herstellbare Schilde[Bearbeiten | Quelltext bearbeiten]

Stats given for Mk XII items, as above. To be done: [Metaphasic Shield Array] for shuttles.

Ship Shield Type Max Capacity Regeneration
per 6 sec
Extrem selten Mod Additional Bonus Obtaining
Aegis Covariant Shield Array icon.png
Common icon.png

Aegis
Covariant 5280 150 [C/R] Provides a visual effect.
+5.2 / 5.6 / 6 Kinetic Damage Resistance Rating
+5.2 / 5.6 / 6 All Energy Damage Resistance Rating
(Mk XII / Mk XIII / Mk XIV)
+2.5 Shield Power
When hit: Chance to increase resistance against incoming damage type for a short time. Stacks up to 5 times per energy type.
R&D
Shields School
Level 15
& Gumarre
Dielectric Oscillation Resilient Shields icon.png
Common icon.png

Breen
Resilient 4370 190 [Rad] Provides a visual effect.
Reduces Polaron Damage to Shields by 20%
Alle Fraktionen “Cold Storage”
Hyper-Capacitor Shield Array icon.png
Common icon.png

Hyper-Capacitor
Covariant 6720 120 Random Shield Capacitance Bleed
Trade Shield Capacity for Damage Buff
Damage Bonus scales with current Shield Capacity % and caps at +40%
While active, cannot be affected by Shield Heals
On firing any Energy Weapon, -104 damage to self Shields
1 min 30 sec recharge
R&D
Shields School
Level 15
Jem'Hadar Resilient Shields icon.png
Common icon.png

Jem'Hadar
Resilient 4560 190 [C/R] Provides a visual effect.
Reduces All Energy Damage to Shields by 10%
+10 Kinetic Damage Resistance Rating
+25 Resistance Rating vs Duration of Subsystem Offline
Alle Fraktionen “Boldly They Rode”
No icon.png
Common icon.png

Kobali
Regenerative 4680 250 [ResAll] +10% Incoming Hull Healing to Self Alle Fraktionen “Dust to Dust”
Resilient Shield Array icon.png
Rare icon.png

Numiri
Regenerative 2400 325 ?   Nur Föderation “Taris”
Nur Klingone “Destiny”
Resilient Shield Array icon.png
Rare icon.png

Paratrinic
Covariant 5720 100 ?   Nur Föderation “Past Imperfect”
Nur Klingone “Test of Mettle”
Nur Romulaner “Tradecraft”
Quantum Phase Resilient Shield Array icon.png
Common icon.png

Quantum Phase
Resilient 4560 209 [ResAll] +10% Incoming Shield Healing to Self
Quantum Phase Fluctuations
Some Science Officer abilities will repair your shields.
230 Shield Regeneration applied once to each facing
Applies to:
Alle Fraktionen “Stormbound”
Sol Defense Covariant Shield Array icon.png
Common icon.png

Sol Defense
Covariant 5280 165 [Reg] Reduces All Energy Damage to Shields by 10%
+15 Incoming Shield Healing to Self
Alle Fraktionen “Midnight”
Solanae Resilient Shield Array icon.png
Common icon.png

Solanae
Resilient 4560 190 [Ap] Reduces All Energy Damage to Shields by 10%
When hit by Directed Energy attacks, you have a 1% chance to Reflect 33% of damage back at attacker. This effect cannot be triggered more than once every 2 seconds.
Alle Fraktionen “A Step Between Stars”

Note: The mission “Coliseum”, the ninth mission in the Romulan Mystery episode arc, awards a [Reman Prototype Covariant Shield Array]. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see above), albeit at rare quality.


Raumschiff Komponenten
Deflektoren Regular: StandardGravitonPositronenTachyonenNeutrino
Spezial: NeodymiumTal Shiar-Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Flotte: Flotte Deflektorschüssel
Sekundäre Deflektoren Regulär: DeterioratingInhibitingResonating
Set: Solanae
Flotte: Strategische Sekundär Deflektoren
Impulseantriebe Regulär: StandardGefechtHyper
Spezial: EffizientGefecht-HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Flotte: Flotte Antriebe
Warpkerne
Materie- /Anti-Matterie
Regulär: StandardDeuterium-StabilisiertFeldstabilisierendHypereinspritzÜberladenPlasma-Integriert
Special: Tal Shiar Adapted Borg
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Flotte: Flotte Warpkerne
Warp Cores
Singularity
Regulär: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Spezial: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Flotte: Fleet Singularity Cores
Schilde Regulär: StandardKovariantesRegenerativesBelastbar
Spezial: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Flotte: Flotte Raumschilde
Schiffswaffen Regulär: StrahlenbankDual-StrahlenbankGeschützturmKanoneDual-KanoneSchwere Dual-KanoneQuad-KanoneTorpedowerferMinenwerferRakete
Flotte: Flotte Raumwaffen
Geräte Verbrauchbares: BatterienDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng TorpedowerferPrototype Ablative Jevonite HardpointsSatellitengefechtstürme und Torpedo PlattformenSkorpion-Jäger
Permanent: Nimbus Piraten-NotsignalNicht-kämpfender BegleiterRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Konsolen Regulär: Technische KonsolenWissenschaftliche KonsolenTaktik KonsolenUniversal Konsolen
Flotte: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangardecks Trägerbegleitung