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Raum Fähigkeiten
Klasse
Titel
Details
I
Logistical Support I
Gain 10% of Incoming Bridge Officer or Captain Hull Healing as Temporary Hull for 10 sec (Stack up to 10 times).
While not Threatening, gain 1% Critical Chance Hull for 10 sec after Incoming Bridge Officer or Captain Hull Healing .
I
Logistical Support II
Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
I
Logistical Support III
Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
I
Show of Force I
Gain increased Incoming Healing while Threatening.
While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
I
Show of Force II
Gain increased Incoming Healing while Threatening.
While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
I
Counter-Offensive I
Reflect 150% of incoming energy weapon damage back to your attacker. This can trigger once every 15 seconds, and reflect a maximum of 20,000 damage.
I
Counter-Offensive II
Reflect 150% of incoming energy weapon damage back to your attacker. This can trigger once every 10 seconds, and reflect a maximum of 30,000 damage.
I
Counter-Offensive III
Reflect 300% of incoming energy weapon damage back to your attacker. This can trigger once every 10 seconds, and reflect a maximum of 40,000 damage.
I
Layered Defense I
Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 60 seconds.
I
Layered Defense II
Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 30 seconds.
II
Diversionary Tactics
Diversionary Tactics Taunts foes within firing range into attacking you while Threatening.
While not Threatening, Diversionary Tactics Placates Foes and reduces your threat generation. This Placate may break on damage.
While Threatening: Taunts Foes within 10km and generate 50% more threat for 10 sec.
While not Threatening: Placate Foes within 10km and generate 50% less threat for 10 sec
II
Attrition Warfare I
Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening.
While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates..
While Threatening: Once every 20 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 15
While not Threatening: 10% Shield Regeneration
While not Threatening: 10% Hull Regeneration
II
Attrition Warfare II
Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening. *While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates..
While Threatening: Once every 20 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 30
While not Threatening: 20% Shield Regeneration
While not Threatening: 20% Hull Regeneration
II
Maneuver Warfare I
Maneuver Warfare adds an additional effect to Diversionary Tactics.
When Threatening, it applies a Heal over Time based on the number of foes.
When not Threatening, it increases your damage based on the number of foes.
II
Maneuver Warfare II
Maneuver Warfare adds an additional effect to Diversionary Tactics.
When Threatening, it applies a Heal over Time based on the number of foes.
When not Threatening, it increases your damage based on the number of foes.