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Overview
This ability applies to both Beam Arrays and Dual Beam Banks. A standard beam attack cycle is four attacks against a single target. After activation, all beam weapons will attack the selected target (if within its arc, otherwise a random target) and a second random target within their firing arc and attack them five times each (for a total of 10 beam attacks per cycle). The effect will apply to any firing cycle that begins during the ability's duration. If only one target is present, only five attacks are performed. This ability is effective in delivering sustained fire against a few ships or for taking out fighter swarms and targetable projectiles.
Basic Information
- Profession: Tactical
- Locale: Space
- Game Description: Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice.
Detailed Information
- Used by: Captain
- Target: Self
- System: Beams
- Ability Type: Buff
- Activation: 0.8 seconds
- Range: N/A
- Starts 15 second system cooldown on:
- Duplicate ability cooldown:
- 20 seconds
- Modified by:
- Duty Officer
- Energy Weapons Officer: Chance (50%) to reduce the time for any beam special attack to recharge after use by 2.5-10 seconds
- Traits
- Heavy Tachyon Mine - Spawns a large mine that will cause high kinetic damage (with 100% shield penetration) and a Tachyon Particle Hazard that will heavily damage shields.
- Preferential Targeting - Activating Beam: Fire at Will or Cannon: Scatter Volley will cause Beam: Overload to do 50% additional damage for the next 30 seconds.
- Redirecting Arrays - receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
- Duty Officer
- Trained by:
- Rank I & II: Bridge Officer Trainer
- Rank III: Requires 12 Science Skill points
Ability Ranks
Ability/User Rank | CD | Ability Effects |
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Rank I: Ensign | 30 sec |
Upgrades your beam weapons for 10 seconds. Your Beam weapons hit two random targets per pulse and pulses five times instead of the normal four. For this duration, your beam weapons also have the following effects:
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Rank II: Lieutenant | 30 sec |
Upgrades your beam weapons for 10 seconds. Your Beam weapons hit two random targets per pulse and pulses five times instead of the normal four. For this duration, your beam weapons also have the following effects:
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Rank III: Lt Commander | 30 sec |
Upgrades your beam weapons for 10 seconds. Your Beam weapons hit two random targets per pulse and pulses five times instead of the normal four. For this duration, your beam weapons also have the following effects:
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Images
Vorlage:Ability nav